SRI WATINI; WIDHY SETYOWATI. Using Gamification To Increase E-Learning Engagement. International Transactions on Education Technology (ITEE), [S. l.], v. 1, n. 2, p. 84–94, 2023. DOI: 10.33050/itee.v1i2.234. Disponível em: https://journal.pandawan.id/itee/article/view/234. Acesso em: 23 may. 2025.